Tag Archives: guitar hero 5

The Reluctant Technologist on Guitar Hero 5

I’m not going to rehash my love of the Guitar Hero franchise; though my fervor for virtual wanking has waned over the years, and the game’s technology has advanced beyond what my last-gen game system and “cozy” living room can accommodate, I am an unabashed fan of the game and don’t purport impartiality.  From one iteration to the next, the developers have upped the game, improving graphics and peripherals (ie the instruments), expanding multiplayer modes and fine tuning the user interface (for example, smoothing out hammer-ons and pull-offs between Vs 1 and 2).

GH5, released in September, follows the vein of this evolution. Since I couldn’t care less about customizing my avatar’s visage and wardrobe or scoring a Marshall stack, for the purpose of this review I’ll focus on a just a few of the pithier, niftier new features. Like Party Play mode, in which tunes play continuously from a track list and players can drop out whenever they lose interest or need to refresh their PBRs, and jump in with the press of one button. In case earlier versions weren’t quite ADD enough for you.

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