Tag Archives: music

Gaming the Google Game… for Charity!

If you Google “Sweet Home Alabama: A Performance to Aid Disaster Relief” you don’t get any automatic suggestions. But you do get a northern spin on a southern classic and an easy and duly rewarding way to contribute to the relief efforts in Alabama.

Listen if you want to, give if you can — and for goodness’ sake, pass it the heck on.

Arranged and performed by members of The Shake, Apollo Run and other yankee gonnabes. Directed and edited by our own Nick Schupak. Promise, you’ll never feel better (read: less regretful) about listening to Skynyrd.

Updated May 18: Go to help-alabama.org to care/give/help.

I Can Hear You Sucking

an open letter

 

Dear everyone else on the subway,

Your headphones suck. So does your taste in music, but that’s not the point. The point is that I shouldn’t know you listen to crap because I am a stranger. But I do know, because your headphones are garbage and in order for you to hear music at your desired audio strength, you have to crank your volume so goddam high that I can hear it on the other side of the goddam train car. Sometimes I can even hear your blasted techno mariachi over my own music.

It’s really bad for your hearing, you know, to listen to your music that loud all the time. Nor is it any good for society — like there isn’t enough grumbling animosity without your subjecting a closely contained cadre of commuters to your autotuned Top-40 and nü metal rubbish.

Here are a few ways you can help make this city a less miserable place to be at rush hour — and maybe save yourself some hearing loss and cred-damage in the process:

Tip 1: Press play and hold the speaker openings of your earbuds together. What you hear emanating from between them is roughly what I hear sitting across the car from you — and it’s why I keep glaring at you.
Tip 2: Steve Jobs isn’t god. Don’t use iPhone headphones. They’re better now? Sure. But still terrible. Upgrade that shit. Stat.
Tip 3: A little isolation goes a long way. You won’t need to turn up your jams so high if you can more effectively cut out background noise. Go for earbuds with some rubberiness to ’em that go a bit into the ear. If you’re really resistant to a new pair, or are a total cheapskate, try something like acoustibuds, which slip over the speaker heads and guide soundwaves more directly into your ear — so you can turn it down, for pete’s sake — and block them from escaping into the earholes of innocent bystanders.
Tip 4: Everyone on this train is judging you by your music. Just keep that in mind. Especially on the L.

Metal Rebirth with a Plastic Guitar

In yet another curious renaissance for heavy metal icons, a video game has helped deliver Megadeth and Soundgarden back atop the pedestal of rock. Sayeth the press release:

Megadeth’s “Sudden Death” and Soundgarden’s “Black Rain” – have been nominated for Best Metal Performance and Best Hard Rock Performance, respectively, at the 53rd Annual GRAMMY Awards. Inspired by, composed exclusively for, and debuted in the game, “Sudden Death” marks the first time an original track created for a videogame has been nominated by The Recording Academy for the prestigious awards.

This is Megadeth’s 9th Grammy nod since the institution of the category in 1989. They’ve never won. Soundgarden hasn’t even existed since 1997, two years after nabbing the Metal award for Spoonman (along with Hard Rock for Black Hole Sun). Black Death debuted simultaneously in the game and on their first new album in a decade, Telephantasm, which went platinum in a day.

If you’re interested, starting tomorrow through noon on Sunday, you can get a free download of each Grammy-nominated song at facebook.com/guitarhero. All I can hope now is that if either band plays at the awards, they’re playing the song, not the game.